Eliminated is a friendly party game for 2โ8 blobs, in the sense that you arrive with friends and leave with fewer. The Game Master runs a mystery gauntlet of beloved childhood games, each retrofitted with a body count. The goal is brutally simple: outlast everyone. Survive a game and you move on to the next; lose one and your blob is sealed into a tasteful pink-ribboned box while the crowd claps anyway. The last blob standing keeps the Marbles โ and the bragging rights โ everyone else keeps the box.
Get eliminated and your blob is dead for the entire series โ you spectate the rest from the comfort of the afterlife. Last blob standing is crowned champion. No respawns, no take-backs, no HR.
Eliminations only cost you the round โ everyone respawns for the next game, briefly forgetting the horror. Rack up the most points across the gauntlet to win. The therapy bill is the same.
The number of games can be a fixed countโฆ or a Mystery the Game Master refuses to disclose until it's far too late to back out. ๐
Reach the finish line. While the Doll watches (RED), any movement is fatal. Move only on GREEN. She does not accept appeals.
๐ฎ WASD / Arrows or drag to move. STOP the instant it turns red.
Two teams. Touch an ENEMY to freeze them solid; touch a frozen TEAMMATE to thaw them. In the final DEEP FREEZE, thawing stops โ anyone frozen at the buzzer is ELIMINATED.
๐ฎ Move with WASD / Arrows or drag. Bump enemies to freeze, bump frozen friends to thaw.
When a number is called, cram into a room with EXACTLY that many blobs. Wrong-sized groups are eliminated. It's networking, but lethal.
๐ฎ Move with WASD / Arrows or drag. Crowd into a room with the right count.
Cross the bridge one row at a time. Each row has two tiles โ one holds, one SHATTERS. Choose before the timer hits zero. Choose wrong and learn to fly.
๐ฎ Click / press โ or โ to pick the LEFT or RIGHT tile.
Two teams. Mash the button to pull the rope your way. The team dragged over the edge is eliminated. Gravity handles the rest.
๐ฎ SMASH the button (or Space / click) as fast as you can!
Face an opponent. Pick TWO throws, then DROP one. Standard rock-paper-scissors โ losers are eliminated, ties replay.
๐ฎ Click two throws, then click the one to KEEP.
A giant rope sweeps the floor. JUMP at the right moment. Mistime it and you're swept away. It only gets faster. It never gets kinder.
๐ฎ Press SPACE / click / tap to JUMP as the rope passes.
A free-for-all arena. Hurl your boomerang, dodge incoming, and grab wild powerups. Last blob standing survives!
๐ฎ Move with WASD / Arrows. Aim with the mouse, click to THROW. Dash with Shift.
Grab a ball and hurl it across the line. Anyone hit (no shield) is OUT. Dash to dodge. Wipe out the other team โ or just have more blobs left when the buzzer sounds.
๐ฎ WASD move ยท mouse aim ยท click / SPACE throw ยท SHIFT dash to dodge.
Roam while the music plays. The instant it STOPS, race to a chair. One blob per chair โ anyone left standing is ELIMINATED. A chair vanishes each round, because scarcity is the point.
๐ฎ Move with WASD / Arrows or drag. When the music stops, sprint to a chair!
The lights go out and gifts are slipped between blobs. If you RECEIVED one, guess who gave it: guess right and the giver is caught & OUT; guess wrong and YOU'RE out. Sneaky givers, stay hidden.
๐ฎ Tap the blob you think slipped you the gift.
Everyone disguises as a random prop and blends into a room full of identical decoys. ONE Seeker stalks the room with a blade โ but only a few swings before it dulls. Get skewered and you're boxed; hold perfectly still and you're just a barrel. (Moving makes you twitch โ and twitching gets noticed.)
๐ฎ Hiders: WASD / Arrows to creep โ but HOLD STILL to blend in. Seeker: move + SPACE / click / SWING to slash the nearest object.
Roll your way up to square 100. Ladders launch you up; snakes drag you down. It's pure dumb luck โ and when the clock runs out, whoever's lowest on the board gets swallowed. Keep rolling. Climb fast.
๐ฎ SMASH the button (or tap SPACE) to ROLL the die. Keep rolling โ the stragglers get eaten.
The Game Master barks an order โ do the matching move before the timer runs out. ๐ head ยท ๐ nose ยท ๐ blink ยท ๐คธ flip ยท โฌ๏ธ jump. On ๐ง FREEZE, touch NOTHING. Wrong move, too slow, or one nervous twitch on freeze: eliminated.
๐ฎ W pat head ยท A touch nose ยท S blink ยท D flip ยท SPACE jump โ and FREEZE means hands OFF.
You're issued one balloon in your colors. Don't let it touch the floor and don't let it get popped โ either one and you're done. Bump it to bat it back up; tap SPIKE to jab a rival's balloon and burst it. The air keeps getting heavier.
๐ฎ WASD / Arrows or drag to move under your balloon (you auto-bat it up). SPACE / SPIKE to pop a rival's.
THE FINALE. The floor is lava and the islands sink into it one by one. Hop between them to stay off the floor, grab powerups, and shove rivals into the magma. The islands run out โ last blob not-on-fire is CHAMPION.
๐ฎ Move with WASD / Arrows or drag. Hop between the sinking islands โ and bump rivals into the lava!
Every round is staged in one of 6 lovingly themed arenas, picked at random, because a little ambiance softens the carnage:
The movement games scatter glowing orbs, and roughly half of them want you dead. Snatch the good ones, avoid the rest, and accept that greed is a personality trait that gets blobs killed. ๐ด red glow = regret.
Move way faster, briefly, like your will to live.
Blocks one hit, freeze, or lava splash. Singular. Spend it wisely.
Become a tiny, nimble, harder-to-murder blob.
See in the dark. See exactly how doomed you are.
Your controls are REVERSED. Sincerely, the management.
Sluggish, syrupy, an easy target with extra steps.
Puff up huge โ a bigger, prouder target.
Wibble-wobble. Your steering develops opinions of its own.
Night Mode (a Hardcore extra) drops random rounds into total darkness, so you can fail to see what kills you. You navigate by flashlight; grab a ๐ฆ Lantern powerup to extend the view, and your suffering.
The Game Master always saves King of Lava Island for the grand finale: the floor turns to lava, the island shrinks, and the last blob standing is crowned champion of a puddle. ๐
Survive rounds to earn Marbles โ โ the only thing here that outlives the players. Win the series for a fat champion bonus and a shiny title to lord over the deceased. Spend your hoard on fancier blobs (it does not improve your odds, only the optics of your demise). Totals are saved and ranked forever on the Wall of Survivors.